[ LAZEBOT STUDIOS ]
EST. 2026

Lazebot Studios Mascot
> STATUS: SYSTEMS ONLINE
> PORTFOLIO_LOADED = [ "RAD-MOBI-EL", "ASTRALNAUGHT", "KEYFALL", "OPERATION DEEP SILENCE" ]
> LOCATING NEAREST TERMINAL... 
        

Welcome to the digital workshop of Lazebot Studios. We craft high-skill, tactile experiences rooted in the golden age of computing.

// PROJECTS

[ RAD-MOBI-EL ]

RACINGARCADE RACING

A F1 Pole Position inspired arcade racer. Race across 10 levels, avoiding traffic and environmental hazards towards the sunset! Boost across the landscape in the most raddest of mobiles!

Platform: iOS 🏎️ | Status: 70% Complete

[ ASTRALNAUGHT ]

MICRO MOON MAYHEMLUNAR MODULE PHYSICS

AstralNaught screenshot 1
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Gameplay

AstralNaught puts you in the cockpit of a highly precise Lunar Module. Your objective: land across rugged terrain from one pad to another on small, spherical moons. With finite fuel canisters scattered across your path and physics that treat gravity like a suggestion rather than a rule, navigation becomes a math problem with thrusters.

Core Systems

  • Procedurally generated lunar terrain across 6 bodies
  • Precision thrust vectoring & fuel management
  • Apollo-era LM variants (Eagle, Intrepid, Aquarius)
  • Token economy progression system
Platform: macOS/iOS 🌑 | Status: 85% Complete

[ KEYFALL ]

PIANO PRACTICE3D FALLING NOTES

KeyFall piano practice tool screenshot

Gameplay

A 3D falling-note piano practice prototype targeting serious beginners and intermediate players. Connect a MIDI keyboard and watch your playing sync in real-time to the falling note display, with accuracy tracking and automated exercise generation.

Core Systems

  • SceneKit 3D keyboard + falling note renderer
  • Core MIDI live input/output pipeline
  • AVAudioEngine playback with tempo mapping
  • Demo songs, generated exercises & accuracy scoring
Platform: iOS Native 🎹 | Status: 55% Complete

[ OPERATION DEEP SILENCE ]

WWII SUB WARFAREUNREAL ENGINE 5.7

Operation Deep Silence submarine concept art

Gameplay

WWII-era submarine warfare simulation running on Unreal Engine 5.7. Navigate the ocean floor with a procedurally-generated environment, physics-based depth mechanics and torpedo targeting systems while avoiding anti-submarine patrols.

Core Systems

  • Unreal Engine 5 Niagara VFX ocean surface generation
  • Underwater post-processing with depth fog & lighting
  • Physics-driven submarine dynamics + buoyancy
  • Torpedo targeting & stealth mechanics vs. ASW patrols
Platform: macOS/Windows ⚓ | Status: Prototype Phase

// COMM_LINKS

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